💻 Mutation in client-land
Playing with the Explorer was fun, but we do need to run the mutation from user input in our app. So let's move over to client land and send off our mutation using a new hook!
We want to update the number of views just before we navigate from the homepage to the track page. This navigation is happening inside our TrackCard
component.
Inside the client/src/containers
folder, let's open up the track-card.js
file.
At the top, let's start importing from the @apollo/client
package. We'll need gql
, because we'll be using that same string template literal for our mutation, and we'll also need the useMutation
hook to send our mutation to our server.
import { gql, useMutation } from "@apollo/client";
Next, let's make a new variable to hold our mutation called INCREMENT_TRACK_VIEWS
, setting it to the gql
template literal and adding backticks (`
). Inside the backticks, we'll paste the mutation we built previously in Studio, and add a comment to explain what this mutation is for.
/*** Mutation to increment a track's number of views*/const INCREMENT_TRACK_VIEWS = gql`mutation IncrementTrackViews($incrementTrackViewsId: ID!) {incrementTrackViews(id: $incrementTrackViewsId) {codesuccessmessagetrack {idnumberOfViews}}}`;
🎣 The useMutation
hook
Because this is a mutation and not a query, we won't be using the useQuery
hook we're familiar with. Instead we'll switch to the useMutation
hook.
Inside the TrackCard
component, we'll start off by calling the hook. It takes in the mutation we set up earlier, INCREMENT_TRACK_VIEWS
, as the first parameter.
The second parameter is an object with a variables
key. Here, we'll add the incrementTrackViewsId
variable and set it to the id
of the track we're navigating to. This id
has already been destructured for us at the top from the track
prop.
useMutation(INCREMENT_TRACK_VIEWS, {variables: { incrementTrackViewsId: id },});
Now, here's a twist: unlike with useQuery
, calling useMutation
doesn't actually execute the mutation automatically!
Instead, the useMutation
hook returns an array with two elements, which we'll start to destructure here.
const [incrementTrackViews] = useMutation(INCREMENT_TRACK_VIEWS, {variables: { incrementTrackViewsId: id },});
The first element is the mutate function we'll use to actually run the mutation later on. We'll call it incrementTrackViews
. The second element is an object with information about the mutation: loading
, error
and data
. This component doesn't need it, so we don't have to extract it.
👆🏽Setting up the onClick
When do we want to run our mutate function? When the user clicks on the card!
Let's add an onClick
prop to the CardContainer
component and configure it to call our mutate function, incrementTrackViews
.
<CardContainerto={`/track/${id}`}onClick={incrementTrackViews}>
loading
, error
and Drag items from this box to the blanks above
variables
useMutation
GraphQL operation
data
useQuery
arguments
useGqlQuery
values
array
options
integer
mutate function
useQuery
and useMutation
hooks?1️⃣ One more thing…
One last thing—let's add a console log to check the mutation response when it's completed.
To do this, let's go back to where we set up our useMutation
hook and add another property to our options
object. The onCompleted
property is a callback function that will run when the mutation successfully completes, and it has access to the response that comes back. We'll log the response to the browser console.
const [incrementTrackViews] = useMutation(INCREMENT_TRACK_VIEWS, {variables: { incrementTrackViewsId: id },// to observe what the mutation response returnsonCompleted: (data) => {console.log(data);},});
Our client app is ready to send off this mutation to the server! Let's see the results of our journey in the last lesson!
Use the useMutation hook to send the ASSIGN_SPACESHIP_MUTATION
mutation to the server. It takes two variables: spaceshipId
and missionId
. Destructure the mutate function (call it assignSpaceship
), as well as the loading
, error
and data
properties from the return array of the hook.
Share your questions and comments about this lesson
Your feedback helps us improve! If you're stuck or confused, let us know and we'll help you out. All comments are public and must follow the Apollo Code of Conduct. Note that comments that have been resolved or addressed may be removed.
You'll need a GitHub account to post below. Don't have one? Post in our Odyssey forum instead.